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  • House Rules

    House Rules

    A game should be alive. It should breathe. Like a recipe, it offers a baseline which can be adjusted to suit one’s taste. And thus was born the house rules.… Read more

  • Combat System for Text-Based D&D

    Combat System for Text-Based D&D

    I am currently running a text-based solo adventure for a friend, and the delay between messages is often several days. If not weeks. This causes a dilemma. Combat in D&D… Read more

  • Low Level Nature Dungeon

    Low Level Nature Dungeon

    From one perspective, every time characters journey through the wilderness, they are in a natural dungeon. The walls are made of rivers, cliff edges, and tree lines, and the traps… Read more

  • The First Rule of Being a Goblin is that a Dead Person Does Not Need a Sword

    The First Rule of Being a Goblin is that a Dead Person Does Not Need a Sword

    Several years ago I asked a group of friends if they wanted to play a short campaign as goblin characters. It turned out to be one of the dumbest, most… Read more

  • Two-Headed Snake Stat Block

    Two-Headed Snake Stat Block

    Here is the two-headed snake that I did not get to use because my players were clever enough to skip the mini boss and head straight into the serpents’ nest… Read more

Lace up your boots.

We are headed through twisted forests, dank swamps, and rugged mountains searching for inspiration from the natural world to make our TTRPGs more enjoyable for us game masters and our players. I am your guide Novina, and this is The Nature Game Master.

New posts bi-weekly.

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