Category: wilderness

  • Side Quests for Wilderness Travel: Mountain & Swamp

    Side Quests for Wilderness Travel: Mountain & Swamp

    Travelling through the wilderness should feel exciting, dangerous, and explorative. The next few posts will be a series of side quests to place in wilderness travel that reward players for exploration…

  • Better Nature Themed Monsters: More Than Entangle

    Better Nature Themed Monsters: More Than Entangle

    Friends, we all like a sinister vine that softly creeps up behind someone and snakes around their ankle. I take no issue with this. What I take issue with is that plant monsters have nothing better than entangle…

  • How Far Can You See in a Forest

    How Far Can You See in a Forest

    The characters are sneaking through a forest, looking for a band of goblins that are rumored to be in the area. Just as they spot a campfire with several small humanoids around it, a character steps on a stick, alerting the goblins to their presence. You say, “Roll for initiative!”…

  • The Shape of a River

    The Shape of a River

    We settle on a goblin attack made from across a river. We begin to prepare our battle map, and here we pause. What does a river actually look like?

  • Wilderness Travel at Low Levels

    Wilderness Travel at Low Levels

    ​Throughout the ages people have tried to tame the wilderness, and the wilderness fights back. We think we have conquered, but we have merely carved out corners of the world. And security is but an illusion. The players should feel this when they step off the road, especially when their…

  • Realistic Caves

    Realistic Caves

    ​Fellow game master, let us talk for a moment about caves. ​Why? Because monsters live in caves, and you are the keeper of monsters.

  • What Nature Brings to the Table

    What Nature Brings to the Table

    A simple example of how nature can help make your TTRPGs more engaging, fun, and thematic for your players, in an introductory post for The Nature Game Master.