Category: Monsters
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The Trouble With Underwater Adventures
Where to begin. There’s the question of how you breathe. And the question of how far you can swim. And the question of whether or not ranged weapon attacks work normally. And perhaps most importantly of all…
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How to Hunt Like Wolves
Beyond the town lies the shadow that is Dusken Woods. You know that deer roam these woods, but they are rarely hunted because Dusken Woods presents a terrible danger: a bloodthirsty pack of hungry wolves…
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Owlspider Stat Block
Beware of owl spiders, the innkeeper says as you head out for the road through the old forest. Keep your wits about you, because if one of those beasties gets you, you’re a goner. Your skull will be crushed before you can blink…
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Fighting in the Rain
“Today is sunny,” you announce. Or it’s partly cloudy or windy or there is a hail storm. Most of the time this augur is forgotten as quickly as it is proclaimed, and it has no bearing whatsoever on the day’s challenges…
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An Unplanned Visit to the Plane of Earth
What we seem to remember most in TTRPGs is not the clever setup by the game master, but rather the audacious, imaginative actions of the players…
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Monster: Ethereal Life-Draining Spirits
Picture a black, malevolent spirit with flowing tendrils and stretched-out limbs like a starfish the size of a monkey. Picture it latched on to someone’s back, slowly draining their life force away, feeding the energy to the mother creature to breed more of such spirits. And picture them invisible.
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Better Nature Themed Monsters: More Than Entangle
Friends, we all like a sinister vine that softly creeps up behind someone and snakes around their ankle. I take no issue with this. What I take issue with is that plant monsters have nothing better than entangle…
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Two-Headed Snake Stat Block
Here is the two-headed snake that I did not get to use because my players were clever enough to skip the mini boss and head straight into the serpents’ nest…
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Monster Encounters That Flopped
It is the fate of a game master that, on occasion, you plan an encounter which in your head will be immersive and dramatic, requiring the player characters to fight desperately for their lives. And then when it is played out, it is over in twenty minutes and the players…