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  • Making Monster Fights Cool

    Making Monster Fights Cool

    ​In a game that is about fighting monsters, it is surprisingly easy to have monster fights that are, well, boring. I would like to focus on making monster fights exciting,… Read more

  • Wilderness Travel at Low Levels

    Wilderness Travel at Low Levels

    ​Throughout the ages people have tried to tame the wilderness, and the wilderness fights back. We think we have conquered, but we have merely carved out corners of the world.… Read more

  • Realistic Caves

    Realistic Caves

    ​Fellow game master, let us talk for a moment about caves. ​Why? Because monsters live in caves, and you are the keeper of monsters. Read more

  • GM As A Leader

    GM As A Leader

    ​I remember my first session as Game Master. Everyone turned and looked at me. They were waiting. Because until I started speaking, there was no place and no game. Nothing… Read more

  • What Nature Brings to the Table

    What Nature Brings to the Table

    A simple example of how nature can help make your TTRPGs more engaging, fun, and thematic for your players, in an introductory post for The Nature Game Master. Read more

Lace up your boots.

We are headed through twisted forests, dank swamps, and rugged mountains searching for inspiration from the natural world to make our TTRPGs more enjoyable for us game masters and our players. I am your guide Novina, and this is The Nature Game Master.

New posts bi-weekly.

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