Category: Homebrew
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An Unplanned Visit to the Plane of Earth
What we seem to remember most in TTRPGs is not the clever setup by the game master, but rather the audacious, imaginative actions of the players…
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Adventure Concept: The Night Banquet
Hello, and welcome to another adventure concept inspired by a manipulated fantasy image! Here is a unforgettable tale which is sure to impress and entertain your players. This image is flashy enough that you might have seen it before…
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Adventure Concept: The Return of Ao Jun
There is only one reasonable explanation that would result in a girl approaching such a massive and dignified carp. You see it too, of course…
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Adventure Concept: The Cult of the Forgotten God
In an agricultural valley, a cicada swarm has returned for the first time in 1,000 years. This has resurfaced a memory of an ancient prophecy: When the Andiland run dry And the land touch the sky…
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5 Memorable Magical Trinkets (And Two Regrettable Items)
Some magic items are memorable because they were the object of a lengthy quest. Some magic items are memorable because they were used in a pivotal moment. And some are memorable because they are dumb…
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Monster: Ethereal Life-Draining Spirits
Picture a black, malevolent spirit with flowing tendrils and stretched-out limbs like a starfish the size of a monkey. Picture it latched on to someone’s back, slowly draining their life force away, feeding the energy to the mother creature to breed more of such spirits. And picture them invisible.
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Better Nature Themed Monsters: More Than Entangle
Friends, we all like a sinister vine that softly creeps up behind someone and snakes around their ankle. I take no issue with this. What I take issue with is that plant monsters have nothing better than entangle…
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House Rules
A game should be alive. It should breathe. Like a recipe, it offers a baseline which can be adjusted to suit one’s taste. And thus was born the house rules. Here are the house rules frequently used at my table.
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Combat System for Text-Based D&D
I am currently running a text-based solo adventure for a friend, and the delay between messages is often several days. If not weeks. This causes a dilemma. Combat in D&D is notoriously time-consuming…