Category: GM advice
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When Players Make Bad Decisions
The GM rolled a die, informed me that there was a spider crawling on my character’s arm, and asked what I wanted to do. I said that I yelled in horror and tried to fling it off, and the veteran players all sighed and rolled their eyes…
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Making Monster Fights Cool
In a game that is about fighting monsters, it is surprisingly easy to have monster fights that are, well, boring. I would like to focus on making monster fights exciting, suspenseful, and memorable.
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GM As A Leader
I remember my first session as Game Master. Everyone turned and looked at me. They were waiting. Because until I started speaking, there was no place and no game. Nothing happened until I spoke it into existence…
