Category: GM advice

  • When Players Make Bad Decisions

    When Players Make Bad Decisions

    The GM rolled a die, informed me that there was a spider crawling on my character’s arm, and asked what I wanted to do. I said that I yelled in horror and tried to fling it off, and the veteran players all sighed and rolled their eyes…

  • Making Monster Fights Cool

    Making Monster Fights Cool

    ​In a game that is about fighting monsters, it is surprisingly easy to have monster fights that are, well, boring. I would like to focus on making monster fights exciting, suspenseful, and memorable.

  • GM As A Leader

    GM As A Leader

    ​I remember my first session as Game Master. Everyone turned and looked at me. They were waiting. Because until I started speaking, there was no place and no game. Nothing happened until I spoke it into existence…